Game Development Portfolio
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  • These are the games I have worked on as a professional game developer. For my past work as a student, please check out the archive.

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    Making History II (in production)

    Junior Production Engineer – Muzzy Lane Software

    Official Website

    MHII gives WWII grand strategy gamers the opportunity to lead a nation and remake history. MHII reflects the reality that economics win wars as much as combat, so players can customize the development of specific cities, regions and units to support their objectives. Along the way they will face rival political factions both domestic and international, diplomatic choices that affect their nation’s status and reputation, and a reactive artificial intelligence that alters its strategy based on player actions.

    Responsibilities:

    • Design and develop user interface functionality.
    • Create and import UI art assets.
    • Set priorities, track progress, and estimate hours for UI development.

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    Past/Present

    Junior Production Engineer – Muzzy Lane Software

    Official Website

    Past/Present, formerly American Dynasties, teaches social history to middle school students. The game was developed at Muzzy Lane Software. In the prototype, students take the role of Luisa, a mill-worker facing the challenges of the industrialization period. Students follow her daily experience as she works for survival in a town where workers are trying to organize for their rights.

    Responsibilities:

    • Implemented user interface layout and functionality.
    • Tested and created game content.

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    Making History Gold

    Junior Production Engineer – Muzzy Lane Software

    Official Website

    Making History Gold is an updated version of Making History: The Calm and the Storm, a turn-based strategy game set during World War II. The game was developed at Muzzy Lane Software. Players must balance economic, diplomatic, and military priorities to achieve success. Making history features open-ended gameplay and moddable content, and has also been used in high schools to teach students about World War II.

    Responsibilities:

    • Tested game content.
    • Developed demo, downloadable, and CD installers.

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